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Social Gaming & Gamificiation: The Challenges & Opportunities

Wednesday, November 2, 2011 at 6:30 PM (GMT+1000)

Melbourne, Victoria

Social Gaming & Gamificiation: The Challenges &...

Ticket Information

Type Remaining End     Quantity
Free 16 tickets Ended Free  
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Event Details

IMPORTANT: THIS EVENT IS AT 6:30PM NOT 6:30AM (Eventbrite is being difficult, sorry for any confusion)

Over the last two years the world has gone casual gaming mad, with 5 million hours of Angry Birds being played every day and 200M people playing Facebook games for over 40mins each per month. Facebook is set to make a huge $1B from gaming in an industry set to make an incredible $70B in 2015.

 

This broad adoption of gaming has driven the rise of branded gaming & gamification as a marketing strategy. At this event we dive into the opportunities, examples & challenges for brands entering the gaming world.

 

We have an esteemed panel that will cover:

  • Media opportunities in social gaming on Farmville (Zynga) & Pop Cap
  • The process & thinking around game creation & gamification
  • How to integrate gaming into marketing strategies

 

This event is a limited ticket release due to the venue size.

RSVP's are essential click here http://socialgaming.eventbrite.com/

 

The Panel

Daniel Ferguson, rep Zynga & Pop Cap Australia (Spiral Media)

Dan brings global insight to the social gaming revolution, educating the Australian market on the opportunities and challenges. With over 10 years gaming experience and an involvement in MySpace Australia from the very beginning, Dan has evolved from advertising sales into gaming & social technology. He now works with the King Hitters of gaming – Zynga, EA & more.

Harry Ravenswood , Multiplatform TV, ABC

Harry is responsible for developing online content portals, mobile apps and games projects. He has over 10 years experience in the commercial games industry, leading teams as a Lead Game Designer or Producer for studios in Australia and overseas. Most recently, Harry was Lead Game Designer for Krome Studios Melbourne, and prior to that he was Lead Designer in the UK for both Sony Computer Entertainment Europe (SCEE London) and Kuju London (now Headstrong Games).

Gavin Heron, Creative Director, Visual Jazz

Gavin offers an agency perspective on integrating games with advertising & marketing, having done so for clients like Defence, Yogo, Visy and the ABC. He recently spent time at the Game Developers Conference (GDC) in the US where gamification was a hot topic.

Marigo Raftopoulos, Gaming Consultant & commentator **NEW PANEL ADDITION!**

After a decade of advising corporations and governments her focus is on assisting organisations and tech start-ups on applying the fundamentals of game design and game dynamics to improve product development, business model design and customer engagement. The focus of her PhD research is on developing hands-on business tools that are borrowed from awesomeness of games to enhance engagement and innovation. As an occasional a game designer, her serious game design “Galapagos” was shortlisted in the ABC National Serious Games competition.

Event MC, Yvonne Adele – Ideas Culture

Twitter: @ideasculture LinkedIn: www.linkedin.com/in/yvonneadele 

Event location

The Order of Melbourne

2/401 Swanston Street, Melbourne

http://www.theorder.com.au/

 

Follow Social Media Club Melbourne

Website: http://socialmediaclubmelbourne.com

Facebook: https://www.facebook.com/smcmelb

Twitter: http://twitter.com/smcmelb

Hashtag for event #SMCMELB The Social Media Club Melbourne is a volunteer not for profit and events are organised by @nikski, @inBloome, @simontsmall, @gutta and @timbeveridge.

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